We would stop playing for weeks at a time due to frustration with the game. got to the point where we just wanted it to end. Having several bookmarks and having to flip back and forth across pages repeatedly to recheck rules, find details, etc. By about halfway through, we were sick to death of this mechanic. You interrupt the game two to three times a session on average to create new map sections, sometimes requiring enemies that weren't in the set-up, so you have to fetch more pieces and so on. But in reality, for a whole campaign, it's tedious and annoying. Ooh, we don't know where the portal leads, gotta go follow a string of tidbits across a sea of pages. Which makes it real annoying to find a single detail you've forgotten, especially if you can't remember which map it was in.Īnd finally, the page-flipping 'portal' gimmick is amusing the first time. And it gets kind of hard to keep track because you can't just go back to the last map to re-read the plot - you have to follow through three or four (or more) choose-your-own-adventure-style page flips. However, these side-quest can be multi-quest plots themselves. Much like the main game, there's a single plot through-line, then a lot of side quests. They're very much a support class, from what we've seen, which would be fine if we had a choice of them in missions where you need to kill some big guys real fast.Īdditionally, the quests wander a *lot*. Because the Diviner, despite a nice draw-deck, does not do a lot of attacking. The Diviner is a necessary character, and we're only two players, so that meant we only had one attacker. Very nice.ĮDIT: Having played the campaign through, I'll admit, I'm less impressed now. Diviners break the fourth wall and let you look at and fiddle with draw decks. The fully new content - the Diviner seems like a dream class for someone like me who can have an attack deck of 24 cards with only positive modifiers and one miss, but still draw that miss one time in four. If you've wondered how some classes abilities to just poof across the map might be weirdly power-balanced, the new teleportation rules fix them. If, like me, you've had trouble remembering how (and when) monsters focus during their turn, the rulebook includes a clear step-by-step reference on the back. Not just with a new class - though it is a *very* nice class - but with some rules clarifications and modifications. The Frosthaven announcement follows recent news of imminent newcomer-friendly Gloomhaven standalone expansion Jaws of the Lion: a cheaper, smaller and less dense version of the original Gloomhaven game featuring new characters and stories.So, in addition to being a sequel to the original game, FC improves it, too. Manage cookie settingsįurther details will be revealed when Isaac speaks to Dice Tower’s Tom Vassel at the event this upcoming Saturday. Oh my, what is this? #PAXU #Frosthaven /ltZbfMWNWH- Isaac Childres DecemTo see this content please enable targeting cookies. The new Frosthaven expansion is currently being advertised at board game conference PAX Unplugged. There’s also a chance that you’ll have to make peace with some of the new races, so you can work together to defeat a greater threat. These include Algox, the more yeti-like cousins of Gloomhaven beasties the Inox, deadly aquatic creatures the Lurkers, and unknowable machines that roam the arctic plains. Meanwhile, you’ll have to survive both the icy elements and whatever terrors lurk in the frozen wastes. Playing a group of mercenaries, you will help bring the settlement back from the verge of destruction. He describes it as Gloomhaven 2.0, and has revealed that it includes 16 new characters, 25 new enemies and over a hundred new scenarios.įrosthaven refers to a small outpost to the north of Gloomhaven capital city White Oak, recogniseable from the first game. Titled Frosthaven, Childres has alluded to the expansion for around three years. A new expansion for popular dungeon crawler Gloomhaven is arriving on Kickstarter in March next year, according to a newsletter sent out by creator Isaac Childres.
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